Movement: mostly regular doors with the occasional hidden one, all using basic locks.Locks: latches, padlocks, and other key-operated systems.Tech Level: printed/hand-drawn games, mechanical puzzles, and “search and find” puzzles.These early escape rooms may have been basic in terms of construction, but there was nothing basic about the thrill of opening that final door. GEN1 escape rooms provided a genuine challenge, a mountain to climb, a quest to conquer… and hopefully a spot on that local leaderboard. It didn’t matter that the locks were bought last week at the local bike shop, or that you kept dropping the clunky walkie-talkie you needed to talk to the gamemaster. Sometimes it was just a set of hand-scrawled riddles! Or maybe it was a code cleverly revealed using random objects around the room. Perhaps it was an intricate mechanical puzzle you had to sort out to find the key. But everything was focused on the box.Ĭreativity was most expressed by the puzzles - HOW you escaped. Sometimes, you were given a reason, like maybe you got stuck in a room, and there was a kidnapping story added on top, which you had to escape from. The first escape rooms were built around a basic concept: you’re in a box… now, get out of the box. If it’s between two, such as GEN2 and GEN3, it may be labeled as Generation 2.5.įirst Generation Escape Rooms (GEN1) – The Box Generally, the most features it has from a technological generation, it will be categorized as that generation. Note: many escape rooms include elements from multiple generations. But the real driving force is the creativity of escape room designers, whose grand plans and imaginations bring escape rooms to life – generation after generation. The popularity of escape rooms has allowed budgets to soar as well, leading to more intricate puzzles, stunningly immersive spaces, superlative safety features, and cutting-edge equipment. In fact, certain escape room technologies that are now used industry-wide were first used in PanIQ Room escape games. Our developers pioneered numerous escape room features, terminologies, and technological advancements. Some big cities boast more than fifty! Suffice to say, the escape room industry has come a long way – and PanIQ Room has been there every step of it.Īs one of the world’s first escape room companies, we’ve not only had a front-row seat to the industry’s rapid evolution we’ve also helped drive it. Fast-forward a dozen years, and escape rooms can be found in nearly every town, small and large. Now would be a good time to mention that you should make sure your blood pressure is in check before you partake in any of the shenanigans on this list.The first escape rooms hit America’s streets back in 2012. You have 60 minutes to solve the killer’s twisted puzzles and make it out of his house before he comes back. Remembering the warning, you’re challenged with finding your way out of the dark passage before it’s too late.Īnother room, “ The Collector,” sees players left at the bottom of a deep well after being kidnapped by a psychopathic killer. Based on the “Fear Factor” ratings of each room on its site, 13th Gate Escape’s most accessible option looks to be “Cutthroat Cavern.” Per the game’s description, “While on a Caribbean vacation you decide to explore the island of Isla Mujeres, rumored to be the location where the notorious pirate Jean Lafitte hid his most priceless treasure.” You’ll find ruins in one of the island’s many caves, but, as the tour guide warned, a person can easily become trapped as the tide rolls in at dusk and floods them. Home to some of the most thrilling escape rooms in the U.S., 13th Gate Escape is only for the bravest of puzzlers.
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